Sunday, May 26, 2019

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What Does It Profit A Man...?

I was in my local Second Hand games store today, I'm not a collector of games, but I enjoy keeping an eye on how much things go for these days, and I like to see in real life a few of the old games I used to play and enjoy.

Anyway, as often happens on these trips, I was thrown back by the price of a few of the old games I saw, especially some very mediocre PS1 games, games being sold with a price tag WAAAAY beyond their quality! It's incredible! Star Ocean 2, £79! Ehrgeiz, £49! Then looking over to the SNES- Secret of Evermore, £79! And for the NES, Popeye, £79!

It got me thinking a little bit later about the value we put on things,

These games are expensive more because they are rare than because they are good, they are sought after, they have a value from their limited availability.

And then what about my immortal soul?

The crazy thing is, in God's point of view, my soul has a value of an inestimable amount, it was ransomed neither by gold or silver, but the blood of the lamb without stain.

So we are talking like a Stadium Events or something, really rare, super valuable.

And what am I willing to trade my soul in for?

Thank Almighty God for instituting the sacrament of confession....He didn't need to, it could have been a no refunds policy- you trade your soul in once, you've lost it. Praise the Mercy of Almighty God for confession, we can get that Stadium Events back even if we traded it in for Fifa 2000, we can come before Almighty God in humility, through His minister the Catholic Priest, a be restored once again with that precious soul, that soul of incomparable worth- My friends, keep it mint in box, so that when its true owner inspects it He finds it worthy of His collection.

Deities & Demigods Face Lift - Need A New Title!

When getting serious about the production of Deities & Demigods, I had to face certain realities about the theme:

Tropes vs Cliches


On one hand, using a familiar theme is useful, because tropes are like pictures -- worth 1000 words. People can recognize things like "Ares is the one that moves your troops" because of what they already know about the Greek gods. Knowing that information up front reduces the cognitive load on the player, who can spend their cycles thinking about whether they want to build stuff rather than having to think "wait, what does Hephaestus do again?" Read this whole twitter thread for a good, technical description of what I've been thinking for years, but didn't have the knowledge or vocabulary to express properly:


On the other hand, gamers tend to complain when a theme is overused. To be honest, while that complaint does come up at times, I suspect it's more of a complaint that the theme was used poorly than that it's really overused, because there are several popular themes that occur in many, many games every year that don't receive that complaint. However, a bigger issue may be presentation...

Looking at the many Greek mythology themed games out there, they all look exactly the same! The typical (maybe stereotypical) depiction of the Greek pantheon may be a good example of a "trope" that has become "cliche." It's difficult to tell any one of those games from another just looking at the artwork. Santorini does a good job of setting itself apart, with the awesome chibi-style artwork, but that's a rare exception:


The chibi style is cute, and works very well for that game, but (a) I'm not sure that kind of style would work as well for Deities & Demigods, and (b) it's been done already!

So how do I make Deities & Demigods stand out from the crowd? I had a few ideas about this...

1. Allocate a large art budget, so that if the game had to look like other, similar games, maybe it could look better. However, looking at some of the Greek mythology art from recent games, it appears they've already done that!

2. Change pantheons, moving from Greek mythology to something less commonly used, such as Egyptian mythology. For a while I thought this would be the right decision, as the art could look different, and people could comment on the unusual theme rather than the same-old same-old of the overused Greek setting. But the more I thought about it, the more I realized that while the outfits would look different, the artwork would still probably look similar to the Greek games, and I wasn't finding Egyptian gods that fit as well with the game action.

3. Find a new style, like Santorini did. I came across the art for SPQF in the portfolio of one of the artists I was considering, and it got me thinking. SPQF is a card based civilization building game, with very nice art of anthropomorphic animals. There have been a couple other games with anthropomorphized animals lately -- one might even say it's the start of a trend, however I don't think we're there yet. This led me to consider a cross between Clash of the Titans and The Lion King... what if we re-imagined the Greek pantheon as animals of the African plain?

Clash of the Titans meets The Lion King


In the end, I liked the sound of this third option best, and have decided to go that route -- re-imagining the pantheon as anthropomorphic animals. This allows us to keep the tropes of Greek mythology, but use art that differs significantly from other Greek themed games, and could look pretty cool.

Photo of SPQF cards by BGG user lovemyfire
My initial picks for animals to represent each deity looked like this:
Zeus (king of the gods) -- the obvious choice is a lion
Hermes (messenger of the gods) -- a macaw seemed like a good choice
Ares (god of war) -- an elephant, or possibly a wild boar
Hephaestus (blacksmith to the gods) -- an ape of some kind (the opposable thumbs could help him build)
Hera (Zeus' wife) -- at first I thought maybe a peacock, but probably better would be a tiger, jaguar, leopard, or cheetah

With a change of theme, a few details will have to change as well. For example, animals have no use for gold, so perhaps food would be a better thing with which to show devotion. That said, perhaps Artemis (goddess of the hunt) would make more sense than Hermes, and as an added bonus it would get more goddesses into the game (something I'd been wanting to do anyway). To represent Artemis, perhaps a bird of prey would make sense.

For the player boards, I figure smaller animals would make sense, something like meerkats, gazelles, monkeys, and I don't know, some bird species perhaps. These are animals that are found in packs or groups, so it would make sense that you have 12 of them under your control. To represent your troops on the board, a regular meeple doesn't really evoke animals, so I've been thinking of something better. One thought is a sort of generic "animeeple" -- a 4 legged something-or-other which is not necessarily related to any of the player boards. The graphic designer suggested a paw shape, which could be cute, and would stack well, but might not be as fun for players to move around the board.

I'm open to suggestions for a meeple shape that would be good. I don't think it can really relate to the player board animals, or else (a) the player who insists on playing red all the time would always have to be meerkats, and (b) if we add more player boards with player powers in an expansion or something, we'd have to add 12 meeples to go with it!

What's in a name?


Deities and Demigods was a title I was kind of OK with, but it was always only a placeholder. 90% of the people who play the game point out that there's an old Dungeons and Dragons sourcebook with that title, which I don't actually think matters. In any case, I've always wanted a better title.

About 4 months ago, I finally put some effort into finding a better title, but didn't come up with anything fantastic. Some of the options were:

Titan's Tribute
Divine Interest
Quid Pro Quo (change pantheon to Roman deities)
Chrysos (Greek for "gold")
Favor of Olympus
Buy The Gods (pretty good, but maybe too "cute" for a real/serious title)

And for a good laugh:
In Gods We Trust
Invest In Vesta

However, now that the game is about animals in the African plains or Savannah, I don't think any of those would really work anyway. I could really use a title for this game, and the sooner the better so the graphic designer can make a logo for it! Please comment with your suggestions.

So far, the only idea I've had that I like at all is Pantheon of the Plains, but I'm sure there could be something better...

Thursday, May 23, 2019

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The Lone Wolf


What can I say about Wolf that you haven't heard somewhere before? My relationship with Wolf has almost always been complicated. We grew up together and were friends when we were young. We spent most weekends and holidays together back then and we were practically inseparable. We spent so much time playing and talking about what kind of Pokémon we'd train when we grew up, it's crazy to think how far we'd ultimately drift apart. We were like brothers in those early days. The rift began to grow between us when we entered our teens.
It's safe to say I still don't completely understand what happened to this day. We just began to see things differently and move in different social circles. The kids around us were getting their first Pokémon and heading off on their Pokémon journeys, but not us. I didn't have the means to head out with a Pokémon when I was that young. Wolf, however, did have the means to leave on a Pokémon adventure. Wolf had the means to do whatever he wanted, but by that time he wasn't all that interested  in Pokémon anymore. He was interested in money. We didn't see eye to eye, and as a result we really didn't see each other much at all for quite a few years. But over those years a bitterness grew between us.
As I followed those excited youngsters through the streets of Viridian City, there's no way I could have known I was about to see Wolf again. I would never have even imagined that he was in Kanto. The last I had heard about Wolf was that he was running a small but successful business back home. I believe it was a Pokémon Rental service for people wanting to experience Pokémon battles and training, but without the fuss of leaving home or frankly doing any of the work that comes along with it. When I found out, I was hurt that I hadn't been invited to help start it up. We grew up dreaming about working with Pokémon, and then he went and started without me. I felt so left behind by my childhood friend that I completely distanced myself from him. Speaking honestly, I may have always been a bit jealous that success came so easily to him and that he took his family's generous start up money for granted.

I found the mysterious newcomer to town quite near the open field where I caught Nibbles. From a distance I could see him gazing up at Indigo Plateau. I rushed across the field to challenge him. The two city kids were just behind me eager to see a Pokémon battle with their own eyes. When my footfalls came into earshot, the trainer turned around and when I saw the face of my former friend I was completely stunned. My feet faltered to a complete stop. The children behind me almost slammed into my backpack because I stopped so abruptly. The expression on Wolf's face was also one of surprise, but it quickly melted into a sneer.
"What are you doing here, Fox?" I remember him asking.
"I heard there was a trainer out here. I didn't know it was you." I felt my words coming out as a stutter. "I came out here to challenge you."
"Oh. No." His tone was sympathetic. "I mean, what are you doing in Kanto?" I felt stupid that I misunderstood him.
"I'm here to start the Sanctuary. You remember my idea, right? I want to start a Pokémon preservation park. I'm still working out the details, but Professor Oak agreed to help me get started."
"Right. Yeah. I remember." He laughed a little. "It's a cute idea, but I thought you'd have given up on that by now." I remember his tone felt so condescending at the time. I felt flush with anger. He either didn't notice or didn't care. Wolf turned to look back up into the mountains. "I'm here to challenge the champion of Indigo Plateau," he announced smugly.
"I thought you were running some company back home," I asked through clenched teeth. I didn't really want to talk about it, but I also didn't want Wolf to be here right now.
"Yeah. I am." He spoke without looking at me. "I hired some managers, which gives me a bit more free time. It practically runs itself. So instead I'm here to challenge the Kanto Pokémon League." He turned back to look me in the eye. I felt he was mocking me when he asked, "Did you say you wanted to challenge me?" He looked as though the thought was delightfully amusing. He looked as though fighting me was beneath him.
I had a newfound conviction in my voice when I answered. "Yeah. I do. Are you ready or do you need a minute to collect yourself?" I took Kiwi's ball from its holster on my backpack strap.
Wolf looked me straight in the eyes and laughed. "You're so serious, man. I'm ready. I'll fight you with the junkémon I just got." We both tossed out our Pokéballs and both our Pidgeys faced off against one another.

The fight was absolutely nerve wracking. Not only was this my first competitive battle ever, but it was against someone I couldn't bear to lose against. It was an understatement to say I was determined to win. Not to mention, I simply couldn't afford to fail. I needed that money I'd get from a victory over Wolf to support myself in the future. Meanwhile, the look on Wolf's face appeared as if he couldn't care less.
Kiwi and his Pidgey circled each other overhead sizing each other up. Kiwi dove down into the grass and buffeted some dirt and soil up into his opponents face. I stifled a small smile that some of the dirt and grass found its way into Wolf's face as well. The attack was a complete success, for both of Wolf's Pidgey's next couple attacks missed Kiwi outright. Although Kiwi had the advantage, Kiwi only managed to lightly wound his opponent before it landed a very lucky strike on Kiwi knocking him from the sky and into the grass.
I remember my heart leapt into my throat seeing Kiwi hit so hard. I immediately withdrew him and tossed out Rascal. Wolf's Pidgey was significantly weakened now and still couldn't see clearly. Rascal had done most of his training against other Pidgey, so I was confident he would win. He did not disappoint me. Landing a decisive quick attack on Wolf's Pidgey put the bird completely out of commission. I watched as it fell defeated into the grass and I was flooded with a mixture of emotions. I was elated that I was now winning against my former friend, but I was sad that his Pokémon had gotten so badly hurt in the process. This battle marked the beginning of many conflicting feelings about caring for Pokémon and also battling with them.
Wolf withdrew his fainted Pidgey and tossed out the only other Pokémon he had with him. I was surprised to see him with such a rare Pokémon as Squirtle - one that Professor Oak had promised he would track down for me if I could help him test the Pokédex. Then I remembered Wolf came from a wealthy family. It probably was not that big of a deal to him to have this fairly uncommon Pokémon rounding out his team. Wolf made me so angry, so frustrated. He made it all look so easy. I think Rascal could feel how heated I was, because he was also worked up into a frenzy. After distracting the Squirtle with a series of mesmerizing tail whips, he devastated it with a well placed tackle to its exposed head. Wolf was utterly defeated, but I was still angry.
Wolf laughed as he withdrew his Pokémon. He laughed!
"You're really worked up over this, huh?" he asked me.
I denied it even though he could see right through me.
"Well, good match. I'll transfer you the winning credits." He shrugged. "It was good to see you, Fox. Keep training. Maybe we can have a rematch some time."
"Don't you even care?" I demanded as he turned to walk away from me. "You lost! Your Pokémon are completely knocked out." I honestly have no idea what I wanted from him. I don't know what he could have said to make me feel better. Even in defeat his arrogance and his self-entitlement defeated my spirit. My grand victory over my rival felt like a complete failure, in part because he didn't even care.
"Fainting is part of the training process, Fox." He said nonchalantly. "I can afford to help them heal and get back into the fight. It's no big deal. Next time I see you, we'll do it all again." With that our first encounter in Kanto was over as he casually strolled back into Viridian City. The children rushed up to me to congratulate me. Their happy, smiling faces beaming with pride at their new friend's victory made me feel just a bit better. But my eyes kept drifting to Wolf's back as it slowly disappeared into the city.

Current Team:
No Change from Episode 2