Thursday, May 23, 2019

2017 Holiday Gift Guide

This guide includes games for young and old, for every sex, generation, temperament, and culture.

Whatever you do, and whatever you celebrate, there is no better way to spend a Christmas, Hanukkah, or what have you than together with friends, family, and neighbors with a warm cup of (fair trade) cocoa and a stack of casual board and/or card games.

Remember that the most valuable gift you can give is time. Don't just give your loved ones a game; play it with them. Find or start a local game group and join or form a community.

I hope you enjoy the guide. Remember: the holidays are not only for sharing the warmth with family and friends, but also for sharing with those who have no one else to share with them. Give to your local shelters, hospitals, and so on, because that's the gift that keeps on giving.

Samsung Galaxy Tab 4 10"

Tablets are perfect platforms for playing thousands of face to face games for two to four players. Because you don't need to buy the physical components, you can stack all your games in a teeny space, the games (if not the tablet) cost very little, and you don't have to cut down old trees to make them or use fossil fuels to ship them. Tablets have their own environmental impact in their making, so that's a trade off; but if you're getting one anyway, most of the games on this list are available electronically.

Nowadays, most games are also available on consoles, too.
7 Wonders: Ages 9+, 4 to 7 players

This is a game of drafting cards and building a wondrous city. You get a hand of cards; pick one and pass the rest. Everyone reveals the card they picked and puts it into their tableaux. Repeat. Done. Score points based on the combinations of cards you have at the end of all the passing.

The graphics are fantastic, the theme not so visible. It's easy to learn, provides great choices, with depth enough to spare.

Antike II: Ages 8+, 2 to 6 players

Risk is a long game of laying low, with player elimination and just too much in the luck department; this game (and its predecessor but very rare and expensive Antike) is the perfect evolution to, and replacement for, Risk.

It plays quicker, there's dice-less conflict, no one gets to lay low watching while others fight, and - excepting truly poor play - everyone has a chance for most of the game. There's also a lot more to the game than just conflict, but the rules are short and elegant.

Other alternatives for the Risk player are Antike Duellum (for two players) and Risk Legacy (an odd game that moves in one game affect the next).

Backgammon: Ages 6+, 2 players

Backgammon is a classic game that can be enjoyed by children and parents alike. While there is a large amount of luck in the game, there are also many meaningful decisions, which makes this a good stepping stone to future games with more challenge, such as Checkers or Chess.
Blokus, Blokus Trigon, Blokus Duo: Ages 8+, 4 players (Blokus), 2-4 players (Blokus Trigon), or 2 players (Blokus Duo)

Blokus, Blokus Trigon, and Blokus Duo are abstract games with very simple rules. Each round you take a piece and place it on the board such that it touches any previous pieces you have played, but only corner to corner. It can touch other players' pieces along corners or sides.

The rules are easy, the components are beautiful, and it's fun.
Boggle: Ages 8+, 2 to 10 players

Boggle is a word game, whose simple rules - find all the words you can within three minutes - make it a game that is both fun and quick. Adults can play with kids by restricting the adults to have to find words of four or five letters.

The pictured version is a little quieter and less bulky than the old boxy version, and comes with a built-in electronic timer.
Candle Quest: Ages 6+, 2 to 4 players

A little plug for my own game. This is a simple set-collection auction game with a Hanukkah theme. It fits in well with the other games on the list: easy to learn, quick to play, lots of replayability. The theme makes it appropriate for all ages, and there's nothing overtly Jewish about it, other than that it's a menorah, so anyone should feel comfortable playing it.

Of course, I may be biased, since I designed it.
Carcassonne, variants, and expansions: Ages 10+, 2 to 5 players

Carcassonne is a bit more complex than some of the other games here, but the beautiful pieces and the fun game play are worth the time to learn. Pick a piece from the pile, rotate and place it so that it fits on the board (like dominoes), and then optionally place one of your pieces on that tile. There are several ways to score, some of which occur during the game and some of which only at the end of the game.

There are some more rules than that, but not too many more. The game play is engaging enough to make you want to play it more than once in a single sitting.

There are dozens of versions to the game, and some of the versions have several expansions.

Catan: Ages 8+, 3 to 4 players

This game, formerly known as The Settlers of Catan, and Ticket to Ride, are the perfect adult games for beginning gamers.

All you need to do is collect ten points through building settlements and cities, connecting roads, adding developments and trading with your fellow players. A unique board that changes each time you play, constant interaction even when it's not your turn, and a great balance of luck versus strategy makes this The Game to acquire if you still think that board games are only for kids.

Chess / Xiangqi / Shogi: Ages 6+, 2 players

These three games, Chess, XiangQi (Chinese Chess), and Shogi (Japanese Chess), are all top-tier 2-player games that can occupy a curious mind for an entire lifetime. They also have wide followings, so learning the game is learning a language that will admit you to a culture of fellow players around the world.

Board and piece prices range from inexpensive to very expensive, and Chess pieces come in many different themes.
Chinese Checkers: Ages 6+, 2 to 6 players

Another great abstract, and a pretty one if you find one with nice marbles. The rules are simple: move or jump your pieces from one side to the other. Finding chains of jumps is a thrill for all ages.
Carrom / Crokinole / Nok-Hockey / Air Hockey / Billiards / Foosball, etc.: Ages 6+, 2 players

Carrom is the most played tabletop game in India. Like Billiards, the object is to knock pieces off the table area, which you do by flicking wooden disks with your fingers. Crokinole is another classic finger flicking game, as is a racing game called Pitchcar. I finally picked up Crokinole for myself this year, and it is a constant hit with my nephews and their friends.

All kinetic tabletop games, from snooker to billiards to foosball, are loved by players of all ages.
Cards: Ages 3+, 1 to any number of players

Decks of cards, whether they are the well known Western type with 52 cards in 4 suits, or special European or Asian decks, are a great starting point for any number of wonderful games, including Bridge, Hearts, Skat, Cribbage, Pinochle, Oh Hell, Bullsh*t, Durak, President, Spades, Solitaire, and many others.

Check out Pagat.com for the rules to these games and to thousands of others.
Codenames: Ages 10+, 4-10 players

Codenames is a new, fun game that uses words in an unusual way. Two teams, the clue givers alternate trying to give one word clues that match as many of their team's cards as possible. You must find a word that matches multiple other words, but not any of your opponent's words or the assassin's word. It's mindbending, and the game is infinitely replayable.

A great game for non-gamers and gamers alike.

Dixit: Ages 10+, 3-6 (12) players

Dixit is an incredible game, especially for non-gamers. It is loved as a creative exercise: pick a card and give a word, phrase, song, dance, or any other clue to describe it, but not too perfectly. The other players try to play cards that also match your clue. You only get points if some people guess which was your card and some people don't.

The fun is in the creativity of the clues, and I've yet to see a game where even the most stodgy non-gamer doesn't have fun.

There are now several expansions, which are all good. This game, like many others, was inspired by Apples to Apples, another nifty game for the casual non-gamers who walk among us.
Froggy Boogie: Ages 3-9, 2 to 4 players

Froggy Boogie is a brilliant game to frustrate grownups and please younger children. All you have to do is remember where the picture of the fly is, under the left eye or the right eye? The dice have only colors - no counting necessary. It's a perfect first game.
Go / Pente: Ages 6+, 2 players

Beyond Chess, Checkers, or XiangQi is the absolute perfect game of Go (aka Weiqi); it's so popular, there are twenty-four hour television stations dedicated to it, an anime series based on it, and it's considered one of the four arts of the Chinese scholar.

It really is that good, and the rules are easy, too. Best of all, a built-in handicap system allows two people of any skill levels to enjoy a challenging game against each other.

You should play with the nicest board you can afford.

Pente, a game of getting five stones in a row, can be played on the same board. The rules are just as easy as Go, and while the game has much less depth, it is also a little less intimidating to new players.
Jungle Speed: Ages 8+, 3 to 8 players

There are several games of speed reaction / pattern recognition on the market; I chose this one because of the components. Players flip cards in turn and grab for the totem in the middle as soon as two matching cards are revealed. Don't play with friends who have sharp nails or finger jewelry.

Love Letter: Age 8+, 2-4 players

This game has just 16 cards, but it packs a full, replayable deduction, bluffing game into 10 minutes. It's a top seller, takes 30 seconds to learn, and is challenging to play.

It's not my type of game, but I'm in the minority.
Magic the Gathering: Ages 8+, 2 players

After two decades, Magic is still The Bomb when it comes to collectible card games, although Yu-Gi-Oh sells more cards. These are not easy games to learn, but quick start guides can get you off the ground fairly quickly, and then you have months and years of challenging game play ahead of you.

Don't get sucked into having to buy endless amounts of boosters; to play the game outside of a tournament, you only need a few hundred common cards which can be picked up for a penny each on various sites.
Mancala: Ages 5+, 2 players

This is widely known around the world under various names (e.g. Oware), and the national game of many African countries.

The rules are easy: pick up all the seeds in one of your bowls and place one in each bowl around the table. If you land on an empty space on your side, you win the seed and any seeds opposite.

There are a few more rules, but that's about it. It takes a few games to get up to speed; early victories tend to be lopsided. Once you get the hang of it, you can play several, quick, challenging games in succession.
Memory: Ages 3 to 12, 2 to 5 players

This is a first game for kids and adults, and a great game for it, because kids get the hang of it very quickly and adults find it a real challenge without having to pretend. All you need are one or two decks of cards, but an infinite number of these games are sold with various different pictures and themes.

You can play with more than 5 players, but I wouldn't recommend it.
Nefarious: Ages 8+, 2 to 6 players

This is a game of mad scientists that is great for 2 to 6 players, and doesn't sacrifice speed with more players. Each round, you select one of four actions. collect money from any neighbors who selected actions that your minions are invested in, perform your action, and then check to see if you won. The actions are: invest minions, play cards, take cards, or take money.

The cards are fun and the game is quick and replayable, because, in each game, you play with some random twists that make that game's experience unique.
No Thanks: Ages 7+, 3 to 5 players

This is an easy to learn and addictive little card game. A card is flipped up, and you either take the card and any tokens on it or place one of your tokens on it and pass it to the next player. Cards are bad, and tokens are good. But runs of cards only penalize you for the lowest valued card.

A simple and fun game.

Pandemic / Pandemic Legacy

Cooperative games used to be either very boring, very childish, or very hippy. A new breed of cooperative games are nail-bitingly challenging and fun.

Pandemic is a cooperative game of saving the world from disease. Other cooperative games include Lord of the Rings, Shadows Over Camelot, and the much simpler Forbidden Island.

The new Pandemic Legacy (like Risk Legacy, mentioned above), is a version that plays out: each time you play the world is permanently changed with stickers and torn cards; after dozens of plays, the game is over.
Poker: Ages 6+, 2 to any number of players

Playing for money is not a good habit, but a nice set of poker chips and some decks of cards is a great way to spend an evening. There are countless poker games, too.
Scrabble: Ages 8+, 2 (or 2 to 4) players.

Scrabble purists will tell you that you should only play with 2 players and a Chess clock, but for casual purposes it can be played with up to four. It is The word game, and for a good reason.

My favorite way to play is to ditch the board and just play Anagrams: turn over tiles, and first to call a word gets it. A similar, recommended game is Bananagrams, where players race to create their own crossword boards.
Set: Ages 6+, 2 to 10 players

Those who don't have it won't enjoy it. For those who do, it hits just the right spot in the brain. All you have to do is call out matches when you see them, but the matches have to match or not match in all four characteristics.
Stratego: Ages 6 to 15, 2 players

By the time I was in my teens, I had outgrown this, but it remains a seminal game for early players, a great introductory war game with all the basic elements: strategy, tactics, and bluffing. Avoid the electronic ones; they break and they're noisy.

Splendor: Ages 8+, 2 to 5 players

The new game on this list, this is a little resource management game of taking jewels and buying trade routes (i.e. cards). The components and decisions are few and pretty, and there are a few options for strategy, but they are well balanced, making this a tight game every time.

Very simple to understand, challenging to win.
Ticket To Ride: Ages 8+, 2 to 5 players

Many of my fellow bloggers think that this, rather than Catan, is The Game. I used to disagree, but I think I have come around. New players will find this a great intro game, with lots of choices and great game play.

There are several editions of the game, and the 1910 expansion is recommended.
Tichu: Ages 8+, 4 players

A partnership "ladder" game, similar to the game President (sometimes known by its crude name). It's similar, but the addition of a few special cards, a partnership, and passing elevate this to a perfect game for two couples. This is THE card game in gamer circles, and it's not at all complicated.
Time's Up: Ages 8+, 4 to 10 players

This consistently ranks as the number one party game on all of my fellow bloggers' lists. It's the number one ranked party game on Board Game Geek. Which says something.

It plays a lot like the parlor game Celebrities.
Uno: Ages 6 to 12, 2 to 8 players

This could be a child's second game, after Memory, and before moving on to real games. There's not much in the way of thinking involved, but its simple rules, portability, and quick play make it an ideal game for younger kids in almost any situation.

Just be sure to move up to better games when the kids are ready.
Wits and Wagers / Balderdash: Ages 8+, 4+ players

These are party trivia games where knowledge of trivia is not so important. The question is asked, and each player writes down an answer. These are revealed and players then bid on the answers they think are best. The winning answer, and the winning bids, all score points.

Wits and Wagers does this in the form of a poker game setting, while Balderdash requires you to make up funny possible answers. Both have won awards and acclaim as an order of magnitude better than you-know-which famous trivia game.
Zooloretto: Ages 8+, 2 to 5 players

Winner of dozens of awards, Zooloretto is a cute game for kids and decent game for adults. Simply take the animals as they are revealed from the deck and try to fit them into your zoo without overcrowding.

A few extra rules and some clever mechanisms makes the game enjoyable for all ages.


Enjoy,
Yehuda

It's My Birthday!

Just thought I would share that.

Top 7 Interesting Facts, Tips, You Need To Know About Assassin's Creed Odyssey | Pro-GamersArena



Assassin's Creed Odyssey has at long last arrived, And this one additionally is cherished by gamers and if the surveys are any sign, you'll likely need to play it. In spite of being another progressive passage in Ubisoft's about yearly arrangement, Assassin's Creed Odyssey has figured out how to bring enough new frameworks and stuff to befuddle new and veteran players. 

Related Article: Assassin's Creed Review, Gameplay.

There's a considerable measure to do in this one, and not every last bit of it is simple. While Assassin's Creed Odyssey pursues a sensible trouble bend, there are as yet a couple of things you can do to help streamline your 50 or more hour trek through Greece.  

So here Pro-GamersArena has compiled the top 7 Interesting Facts, Tips, you need to know about Assassin's Creed Odyssey before playing.


1. You better Choose Exploration mode instead of Guided mode. (Tip)


In Origins, the rash of unattractive, covering map symbols had been diminished by a lot, yet in Odyssey, it's gone altogether. Rather, the amusement offers you a decision comfortable start: would you like to play in "Exploration" mode or "Guided" mode? Guided mode is the Assassin's Creed maps as you've constantly known them, while Exploration strips away relatively every symbol, leaving a wonderful, clear guide reasonable for well known guide exercises like route. Rather, delineate are supplanted with bearings: the scoundrel camp is on the eastern bank of Kephallonia; the Spartan post is north of Mount Geranaia. Which appears to be extremely fascinating and extraordinary while playing. 

Antiquated Greece is huge. Each method of transportation has a type of auto-run highlight that truly proves to be useful. On horseback or by walking, squeezing Z will get your character running so you can grasp your hands off the console, while Space Bar does likewise for water crafts. Steeds, specifically, are reasonable for this: hold Z for a minute and after that press E, and your steed will auto-pursue streets to explore directly to a guide marker. In any case, it doesn't imply that you depend on that as I would prescribe you to utilize it just when fundamental however I am certain that you will scarcely utilize the alternative as you wouldn't wanna miss anything of excellent Greece. 


2. You get to choose to play as one of two characters. (Fact)


Ubisoft Quebec's last game in the arrangement, Assassin's Creed Syndicate, let players control a couple of twins, Jacob and Evie Frye. You're ready to control a male or female legend in Odyssey, however you won't skip between them as the story pulls you forward. Rather, you play as either Alexios or Kassandra toward the begin till the end. While there are some inconspicuous contrasts in their exhibitions and how the voice on-screen characters convey their lines, you don't have to struggle with the decision from any waiting feeling of FOMO. 

"Everything is open for the two characters," says innovative chief Jonathan Dumont. "It's considerably more of a recognizable proof for you, for how to relate and associate with your character. That is the reason you have the decision." Unlike Jacob and Evie, who inclined toward battle or stealth, players can shape their character as they see fit. On the off chance that you need Kassandra to crush faces in with a club or have her adhere to the shadows, it's your call.

Regardless of who you ultimately choose, your role in the world is the same.


3. Use Sparta Kick to punt high-level enemies off anything tall (Tip).


Now and then, you will confront foes which are extremely intense or hard to execute as the foe may have an Elite modifier or a harmed hatchet or some damn thing that can truly make it difficult to slaughter them. I'll cut and wound them all I need, however my individual assaults simply don't do much harm. The best activity here: kick them off a cliff. Oh Yeah !!!  

That's how you do it !!!
One of the main capacities I opened was the Sparta Kick, an "legendary kick" that indulgences adversaries in reverse. Above all, the Sparta Kick is amazingly fulfilling to utilize. When, I was in a contributed fight a marble quarry when an abnormal state, world class Spartan officer came smashing down on me. Urgent, I kept running up the laborers' platform, wavering hazardously over the abyss of the open quarry pit. At the point when the leader ascended to slaughter me, I kicked him off. Sword: 300 harm. Kick: 600 harm. Falling a few hundred feet to his demise: 20,000 harm. 

Get Assassin's Creed Odyssey at a discounted price from Amazon.




4. Use fire to damage more.


There's an extremely forceful fire framework affecting everything in Odyssey which I will recommend you to use, as adding fire to your assaults is an insightful move. As it not just include consuming harm that stacks after some time but at the same time it's excellent group control. A few foes break and run when they're hit with flame, so in case you're amidst a significant battle, lighting everybody ablaze can disperse the horde a bit. 

Hitting somebody with a flaming sword, while cool, won't consequently set them ablaze. There's a fire development detail that is unique in relation to foe to foe and may even rely upon what sorts of shield they're wearing. It takes a couple of hits of fire to extremely set somebody consuming. On the off chance that you need to benefit from your searing assaults, search for inscriptions or rewards that expansion "fire development." The higher your fire development detail is, the quicker you'll set your objectives ablaze.





5. Islands Of Adventure (Fact)


Our hands-on experience occurred on a couple of islands, Delos and Mykonos. It included a little more than twelve unique missions, led on a shockingly convoluted questline. It took around five hours to see that storyline through to culmination. "We needed to reflect what it might feel want to be on the odyssey of Odysseus, where he goes on islands and he doesn't realize what he will discover," Dumont says. Ubisoft Quebec needed players to experience an assortment of littler, local storylines amid their voyages, while additionally conveying a bigger scale experience.




6. Try to stay neutral in the war to get the best loot (Tip).


Odyssey happens amid the Peloponnesian War when Athens and Sparta were super, duper distraught at one another and were extremely exceptionally impolite about it. To trigger a fight, you need to irritate the parity of intensity by taking out the locale's national pioneer. The pioneer is intensely monitored by the entirety of his watchmen and extremely rich, and a toe-to-toe battle will be outlandish. Rather, you need to relax him up by executing his lieutenants, taking his cash, and consuming his armed force's provisions. When you cause enough mayhem, the attacking group, regardless of whether its Sparta or Athens, will begin a fight. 

There are constantly opposite sides to each fight, it is possible that you can be an aggressor or a protector, here additionally you're allowed to join the assaulting or safeguarding side. The main contrast is that the assailants will have a significantly harder fight and much better plunder granted for progress. It doesn't make a difference which side you pick, however regardless of whether you've been killing Athenians throughout the day to blend up inconvenience, you can offer the Athenians help in the fight with the end goal to acquire some benefit. 



7. Take Help Of  Ikaros (Your pet Eagle) to scout and spot enemies (Tip).


In Assassin's Creed Odyssey too you have an extremely helpful and brilliant pet Eagle named Ikaros, and utilizing him as a scout will be commonplace to any individual who played Origins. Send Ikaros up and glance through his eyes to stamp adversaries, spot money boxes, alert flames, caught creatures, detainees, and so on. Having a constant guide of a camp makes it much simpler to sneak in, for a certain something. For another, spotting foes ahead of time can fill you in as to whether any of them have rewards or capacities that would be useful for your group. Additionally, utilize Ikaros to investigate adversary skippers and authorities. They'll more often than not have a type of direction reward pertinent to your ship, and all the more critically, they're probably going to be genuine rats in a battle. In the event that you detect a decent applicant with Ikaros, you can make arrangements to take them alive. 

Ikaros' spotting is additionally valuable in underground natural hollows and tombs, however you can't utilize him underground. Rather, utilize him before you enter the surrender and have him fly over the highest point of the mountain. He can in any case spot things underground (Told you, he's a significant hawk), and the guide markers will enable you to discover your approach to heaps of plunder in the befuddling labyrinth underground.





Tuesday, April 2, 2019

Global Game Jam 2018 @ KSU 48 HOURS Jam!

IMPORTANT UPDATE:  GGJ @ KSU will be OPEN for the ENTIRE 48 hours.

The Global Game Jam 2018 @ KSU will be held from Friday, January 26th through Sunday, January 28th. 

This is a great opportunity to come and make a game over a weekend. Anyone can join in regardless of skill or experience. Come and have fun, learn, and meet some new people.

Come to the J/Atrium building (Marietta campus). Driving directions and a campus map is available at http://www.kennesaw.edu/maps/docs/marietta_printable_campus_map.pdf and http://www.kennesaw.edu/directionsparking.php 

Register now and save, registration fee increases to $45 on January 19th
https://epay.kennesaw.edu/C20923_ustores/web/classic/product_detail.jsp?PRODUCTID=2015

You will also need to register https://globalgamejam.org/2018/jam-sites/kennesaw-state-university

The registration desk will be on Level 2 of J-Block at 1:00 pm. 

The opening ceremonies will take place in Q-202 and will start at 4:30 pm. The jam will take place in J-Block and will start at 6:00 pm on Friday January 26, 2019.

This is an 18 Plus event. If you are not 18 or older, you will not be able to participate. 


28Mm Dog Tag Miniatures Italian WW2 Motorcycle Review


Sometimes it's worth waiting for a miniature to come along and anyone with a 28mm Italian WW2 Desert Force will have been waiting for some motorcycle borne troops to come along, we can thank Dog Tag Miniatures for answering our prayers.

A new company these were initially avaliable on Kickstarter but are now on general release, I ordered some before Xmas and thought it would be a good idea to put a review out there, having first built and painted one of the models. Link to their website below,

https://www.dogtagminiatures.co.uk/shop/italians/


Above is a short video, looking at the content of one of the packs of models, whilst below is a discussion and still photos of the same topic.

Contents of the 5 man squad code.
Above is a photo of the 5 man squad which includes, 1 Moto Guzzi Motorcycle and 1 Sidecar Combo and 5 figures (both bikes two up and 1 in the sidecar).

The models are resin cast with very good detail, the figures come with a selection of seperate heads, some of the other packs have excess heads and there seems to be plenty of variation in the ones I recieved.

Detail on the models is excellent and they are well proportioned, they do however contain quite a bit of flash (as you can see from the photo), they are easy to clean up but I advise taking great care as the resin is quite soft and I can see it would be easy to accidentally chop off the wrong bit if you got a bit excited with the craft knife.

Contents of a Despatch Rider Code showing spare head
I have made up a couple and had no major problems other than the clean up, the handlebars are cast in metal and I recall reading somewhere that the part was too difficult to cast in resin so they went for a metal option.

Trike model, built awaiting paint
Above is an example of a complete model from the range. I wanted a 10 man squad so I bought, the 5 man unit and the Trike along with an additional Sidecar Combo and 2 Despatch Riders for just short of 60 pounds, there is a 10 man unit for £35 (10 men on 5 bikes all two up) but I wanted the different models even though they were more expensive.


Above is a short video of a completed model, I did one of the Sidecar Combos as an example, I will do a full post when the unit is complete however I have to say they painted up great. The faces are particularly nice and really suit my style of painting. There is a bit of a flash mark on the front of the Sidecar which I missed on my initial clean up but otherwise I am very happy with the result.




Above are some stills of the finished model to look at. All in all a great addition to any Italian Army of the period, just be careful when you clean the casts up. Recommended 👍

Monday, April 1, 2019

Piczle Colors Mini Review (NSW)

Written by Anthony L. Cuaycong


Title: Piczle Colors
Developer: Score Studios
Publisher: Rainy Frog
Genre: Puzzle, Training, Action
Price: $12.00



Piczle Colors - If you love Nonograms, look no further. An aggregate 300 puzzles sporting up to 15x10 dimensions await you as you try to correct your mistake and bring back color to the world. As with other games in the Picross genre, you use the numbers on the side of a given grid as clues to determine which blocks need to be left blank and which need to be shaded. There are twists, though: You are likewise required to know what colors to use in the process, and in what order they are applied.




You're right to think you have your work cut out for you with Piczle Colors. In a nutshell: It's hard. Hints are available, but if you're a completionist, the only way you get to unlock all the collectibles is to stay away from in-game help. Under the circumstances, the bright visuals and catchy music tracks are decided pluses. Ditto with the interface, which makes full use of touchscreen functions. On the whole, though, the obstacles can lead to frustration and hinder your enjoyment of an otherwise-competent compilation of picture logic puzzles.



THE GOOD
  • Stellar number and variety of puzzles
  • Can be enjoyed in spurts
  • Touchscreen interface adds to convenience
  • Unlockables incentivize no-hint completion of puzzles

THE BAD
  • Clues aren't always presented well
  • Can be difficult to the point of frustration


RATING: 7/10