Monday, April 1, 2019

Piczle Colors Mini Review (NSW)

Written by Anthony L. Cuaycong


Title: Piczle Colors
Developer: Score Studios
Publisher: Rainy Frog
Genre: Puzzle, Training, Action
Price: $12.00



Piczle Colors - If you love Nonograms, look no further. An aggregate 300 puzzles sporting up to 15x10 dimensions await you as you try to correct your mistake and bring back color to the world. As with other games in the Picross genre, you use the numbers on the side of a given grid as clues to determine which blocks need to be left blank and which need to be shaded. There are twists, though: You are likewise required to know what colors to use in the process, and in what order they are applied.




You're right to think you have your work cut out for you with Piczle Colors. In a nutshell: It's hard. Hints are available, but if you're a completionist, the only way you get to unlock all the collectibles is to stay away from in-game help. Under the circumstances, the bright visuals and catchy music tracks are decided pluses. Ditto with the interface, which makes full use of touchscreen functions. On the whole, though, the obstacles can lead to frustration and hinder your enjoyment of an otherwise-competent compilation of picture logic puzzles.



THE GOOD
  • Stellar number and variety of puzzles
  • Can be enjoyed in spurts
  • Touchscreen interface adds to convenience
  • Unlockables incentivize no-hint completion of puzzles

THE BAD
  • Clues aren't always presented well
  • Can be difficult to the point of frustration


RATING: 7/10





 

Friday, March 29, 2019

10 Highest Paying URL Shortener to Earn Money Online

  1. Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  2. Wi.cr: Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

  3. LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  4. Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  5. Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  6. CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  7. Short.pe: Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  8. Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  9. BIT-URL: It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  10. Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

Under $600 Gaming PC Build For November 2016

Under $600 November 2016 PC Build

Here is an under $600 gaming pc build that can play any game out there at standard hd resolutions. This should be the best go to build for those who want to transition up from console gaming or want one of the best bang for your buck builds that can play any game out.

Hardware LinkPriceImage
Estimated Price:$585 (November 2016)
Processor$118.00
MotherboardAsus ATX DDR4 Motherboards H170-PRO/CSM$96.99
Graphics CardASUS ROG STRIX Radeon Rx 470 4GB OC Edition AMD Graphics Card with DP 1.4 HDMI 2.0 (STRIX-RX470-O4G-GAMING)$199.00
RAMKingston HyperX FURY Black 8GB Kit (2x4GB) 2133MHz DDR4 Non-ECC CL14 DIMM Desktop Memory (HX421C14FBK2/8)$39.99
SSDSK Hynix Flash Memory 2.5" 120 GB Internal Solid State Drives HFS120G32TND-N1A2A$39.99
Power SupplyEVGA 500 W1, 80+ WHITE 500W, 3 Year Warranty, Power Supply 100-W1-0500-KR$35.99
Computer CaseRosewill CHALLENGER ATX Mid Tower Gaming Case with 3 Pre-Installed Case Fans , USB 3.0 Port$49.99

Overview: Under $600 Gaming PC Build

Here is the less than $600 build for those gamers who just want to get straight to the point - gaming at max settings in games at 1080p. This build includes an Intel i3 6100 - a dual core cpu clocked in at 3.7 GHz and when paired with the AMD RX470, then we are clear sailing. Please check out the benchmarks over at this digitalfoundry video you can see how very awesomely powered this graphics card is for its cost per performance value.

Source: http://newbcomputerbuild.com/newb-computer-build/november-2016-gaming-pc-builds-under-600-1000-1500/#entry


PzU Crusader WIP Day #3


Fresh 5 Cash Trick 25 Feb 2019 Still Working By AZEEM ASGHAR


8 Ball 5 Cash Box Trick
Version 4.2.2 
\\ By AZEEM ASGHAR \\







• World's # 1 Pool Game – Now On Android! •

Play with friends! Play with legends, play hit Miniclip 8 ball pool games on your mobile and be the best!



COMPETE 1-ON-1 or 8 Player Tournament


Refine your skills in the field of practice, go to the world in 1-vs-1 matches, or enter the tournament to win trophies and exclusive signs!




How To Log in With Facebook

1. Uninstall the Facebook app in your device
2. Open / Launch My MOD
3. Now Log in with Facebook easily  type your email and password
4. after login you can install your Facebook app again
5. Enjoy 














1.CLICK ON ANY POSTER/BOX COPY LINK TO PASTE BEWLOW OTHERWISE YOU CANT DOWNLOAD
🔻🔻🔻

  Click on black box & past link in the box 👆 to download.


CLICK ON ANY POSTER/BOX COPY LINK TO PASTE BEWLOW OTHERWISE YOU CANT DOWNLOAD
🔻🔻🔻

Click on poster & past link in the box 👆 to download

 CLICK HERE TO PROCEED




Thursday, March 28, 2019

In-depth List Of All Driver Settings.

So, you've got the driver installed, and you want to know how to make the most of it.  Let's go through the options one by one.



First up is the "sensitivity" variable.  In povohat's readme for the driver, he writes, "if your intention is to replicate your existing QL mouse settings, set this value to your in-game sensitivity and continue to use this sensitivity value in-game."  It technically multiplies the sensitivity into the driver before acceleration calculations happen, and then divides it out after the calculations are done.  Simply put, keep sensitivity at 1 unless you are coming from Quake Live.

The "Acceleration" variable controls how quickly the mouse sensitivity will go up.  Pretty straightforward - the closer to 0, the closer to "no accel/flat sensitivity."  It's dependent on your mouse DPI and USB refresh rate, so keep that in mind when changing your hardware/mouse software around.  Also note that the Pre-Scales and Post-Scales will change this too!  There is an option in the GUI dropdown "Settings" menu that allows you to scale acceleration to maintain the same slope when changing post-scales and pre-scales.  I highly recommend checking those options once you have an accel curve that you like.

"Sensitivity Cap" is the glorious variable that determines where acceleration stops kicking in.  It's a multiplier of your base sensitivity (post-scale and pre-scale variables), so a cap of "2" means that accel will only double your sens from its slowest.  If you want to maintain muscle memory for flicks, you'll want to scale the sensitivity cap with post-scales and pre-scales too (Settings dropdown in the GUI).

"Speed Cap" is a gimmick.  I say this because I specifically asked povohat to add it :).  If you've ever been in a game with a vehicle that limits you from turning too quickly, that's what the speed cap feels like.  I asked for it to see if you could use it to get perfect turning rate circle jumps in Quake.  It's really not that useful though.

"Offset" determines how long it will be until mouse acceleration starts to kicks in.  You can effectively make the sensitivity flat (no accel) for a short period of time, then let the accel raise it up after that threshold is met.  This is nice in theory, but I found that having an offset made it difficult to get used to small changes in the curve.  I keep mine at 0, but if you have a curve with a non 0 value that you are happy with, that's quite fine.

"Power" determines the exponent of the curve.  If you set it to 2 (the default), acceleration is linear.  If you set it to 3, you have a parabola.  Personally, I like linear accel, but I did try stuff like 2.5 for a while and enjoyed it.  Similar to the offset, I found straying from the default made it harder to adjust to small changes to your accel curve, but there's nothing fundamentally wrong with using non standard values.

"Pre-Scale X"/"Pre-Scale Y" is a flat multiplier on top of everything (separated into horizontal and vertical mouse movements), but it occurs before the acceleration and offset calculations.  Changing this has a tendency to change a few other things inconveniently... I recommend using the next values:

"Post-Scale X"/"Post-Scale Y" is what you will change to affect your starting sensitivity before the acceleration kicks in.  It also impacts the other variables you will be changing, but not as dramatically as the Pre-Scales, and as seen above there are options to make the important variables scale with changes to your Post-Scale X value.  The X value is for left/right, Y is for up/down.  If you want to have your horizontal sensitivity the same as your vertical sensitivity, there is a check box under settings to lock Y to X.

"AngleSnapping" allows you to make mouse movements that are close to a right angle be snapped to a right angle - basically it lets you draw horizontal and vertical lines with your mouse easier.  I haven't found much use of it in FPS games, so I keep mine at 0.

"Angle" is a rotation of the initial mouse movement before any other calculations are performed.  It is there to correct for any oddly placed mouse sensors.  If you move your mouse perfectly left/right on your mousepad and see that it isn't moving perfectly left/right on screen, you might want to tweak this value.

Heroin Hero


heroin hero

FuCAblE | Video MySpace




Guarda la puntata di south park in italiano cliccando QUI

watch the south park's episode "guitar queer o"

Broken Sword: The Smoking Mirror - Remastered (PC)

Broken Sword The Smoking Mirror Remastered logo
Developer:Revolution|Release Date:1997|Systems:Win, OS X, iOS, Android

Looking back over the games I've played for my site over the last seven years, I've noticed a pattern forming: I've played a horror game for Halloween on every odd-numbered year, while even-numbered years have gotten games like Snake's Revenge and Saints Row IV at the end of October instead. Seems to me that I've got a bit of a tradition forming here... but I despise pointless traditions, so this year on Super Adventures I'm breaking the pattern by playing Broken Sword: The Smoking Mirror - Remastered! I don't think I'll be seeing any ghosts or zombies in this one.

I'm torn here, because I really want to call it Broken Sword II, but there's clearly no 'II' in that logo up there. There was in the original game's logo, but they've taken it away for the Remastered version, because I guess knowing what order things go in only confuses modern audiences. Personally, I'm more confused by the subtitle. Is it referring to a mirror that's recently been used as a murder weapon? A mirror people that go out to when they fancy a quick smoke?

Wait, I forgot to mention that I'm playing the game on Halloween because it was released on October 31st, 1997, the same day as Curse of Monkey Island and the Blade Runner adventure game, so all three are twenty years old today! Well okay, technically this is only seven years old because I'm playing the Remastered version on Steam. I would've played my original CD version but I've lost it. I've checked shelves, I've checked boxes, I've checked other boxes buried underneath boxes, and it seems like the bloody game's just vanished.

Funny thing is, when I bought the game the discs were already damaged and some of the video files wouldn't copy when I installed it. Fortunately, when ScummVM came out there was a compatibility problem with the video codec so Revolution put revised cutscene files up for free and I could finally play this game I'd owned for years! I actually still have that install on my hard drive ready to go, but I lost half the files in a hard drive failure and now ScummVM won't even recognise it.

It's like fate doesn't want me to play this game, and it doesn't care how much physical storage media it has to break to keep me from it.

Read on »

Wednesday, March 27, 2019

The Seventh Link: Summary And Rating

The game manual featured some fairly modest hand-drawn art.
           
The Seventh Link
Canada
Oblique Triad (developer and publisher)
Released 1989 for Tandy Color Computer 3
Date Started: 16 December 2018
Date Ended: 16 March 2019
Total Hours: 22
Difficulty: Medium-Hard (3.5/5)
Final Rating: (to come later)
Ranking at Time of Posting: (to come later)
      
Summary:

Inspired graphically and thematically by the Ultima series, The Seventh Link is probably the most extensive and full-featured RPG for the TRS-80 Color Computer. A single starting character ultimately enlists a group of allies of different races and classes on a quest to save their planet from a black hole at its core, about to break its containment. Solving the quest will take the party through dozens of towns across multiple planets and through multiple large, multi-leveled dungeons. Although the game gets off to a slow, grindy start, character development is rewarding and the tactical combat system (drawn from Ultima III) is most advanced seen on this platform. The problem is that the game's content is not up to its size, and not enough interesting stuff happens while exploring the enormous world.
          
****
       
I never like giving up on games, and I particularly don't like when I know the author is reading (I'm frankly not sure it's ever happened before). But in several months of trying, I simply haven't been able to make any decent progress in The Seventh Link. That doesn't necessarily mean I don't like it. If I was a Tandy Color Computer 3 owner, I'm sure I'd prize the game and play to the very end. The problem is that as a blogger, I have to be able to justify my playing time with material. If I spend four hours in a dungeon and all I can say is I killed a bunch of enemies (showing the same combat screens I've shown before) and gathered some gold, it's hard to countenance that time.

In some ways, The Seventh Link is the quintessential 1980s RPG. It offers a framing story with more detail than appears in the game itself, sticks the player in a large world that the player has to map if he's to make any progress, and features a lot of combat. In mechanics, it's as good as any of the early Wizardries or Ultimas.

Unfortunately, Link was the last game I encountered before leaving the 1980s, and I'd just spent a decade mapping featureless dungeon corridors. It's not its fault that it's last; that's just the way it happened. And by the time I got to Link, I just couldn't do it anymore. I couldn't--I can't--play a game that's just a few dozen 20 x 20 dungeon levels full of combats. The Bard's Tale and its derivatives drained that battery.
          
I never figured out anything to do with the pillars.
        
This is the 90s, and gamers are demanding more interesting content in their game worlds. We want NPCs, special encounters, puzzles, and other features in those dungeons, at regular intervals. We've decimated forests in our consumption of graph paper; we're ready for automaps. Ones that don't require us to find a spell first. 

Despite investing a fair number of hours into the game, I really didn't accomplish much. I explored the surface of Elira, visited each of its towns to assemble a party, and mapped 4 of 13 levels of one dungeon. There were at least 9 more dungeon entrances on Elira alone, some of which would have taken me to teleporters to three other planets and their own towns and dungeons. I would have found a final party member, a female ranger named Starwind, on the planet Dulfin. Others dungeons would have led me to power packs and the places where I needed to install them to save the planet. I still don't know where I was to find the other spells. From hints in an old disk magazine, I learned that the maximum character level is 25 (my main character reached 8) and that one of the planets has a store where you can buy potions that increase attributes, serving in the role of Ambrosia from Ultima III.
           
One of the few lines from an NPC. Alas, I will probably never explore Selenia.
       
My GIMLET is naturally based on an incomplete picture of the game:
         
  • 4 points for the game world. The sci-fi origin story is fairly original, and well-told in epistolatory fashion, although it fails to explain a number of aspects of the world (e.g., why are there settlements on other planets). While the player's role is somewhat clear, it's less clear where he came from, how he got started on this path, and whether he understands his role.
  • 3 points for character creation and development. The selection of races and classes is familiar but not entirely derivative. There's nothing special about character creation or the development and leveling process, but they're reasonably rewarding. I don't know if the level cap would have caused any issues or if you finish the game well before reaching it.
  • 3 points for NPC interaction. The game has a better system than it uses. You learn a few things from NPCs, but there are hardly any NPCs that say anything to you. Expanding that number would have resulted in a richer, more engaging world. I do like the Ultima IV approach to assembling your party by finding members in the towns.
  • 2 points for encounters and foes. The monsters are mostly derivative of other games (though I like the explanations for their names here: the ship that populated the planet had Tolkien fans on it), and I didn't really experience other types of encounters.
  • 4 points for magic and combat. The tactical combat screen is about as good as Ultima III, but with fewer spells.
          
On Level 3 of the dungeon, I met an enemy called "Floating Stars."
       
  • 3 points for equipment. You can get melee weapons, missile weapons, armor, and adventuring equipment like torches and keys. Various sites hint at more advanced items like rods and gems of seeing. The selection of stuff is a little paltry in the traditional Ultima style.
  • 5 points for the economy. It lacks a certain complexity, but money is certainly valuable. You almost never have enough keys, for one thing. Healing, torches, equipment, and leveling up consume gold fast, and it sounds like the shop on Dulfan would have served as an endless money sink for any extra you could accumulate.
  • 2 points for a main quest with no side-quests or quest options.
  • 4 points for graphics, sound, and interface. Almost all of that is for the interface. It adopts the Ultima standard of one key per action, which ought to have been mandatory as far as I'm concerned. Graphics are functional but sound sparse.
          
I never quite got used to the perspective. That lava square is only one square in front of me.
         
  • 2 points for gameplay. It gets a bit for nonlinearity and a bit more for the moderate-to-challenging difficulty. But it's not very replayable and it's way, way, way, way too big and too long.
            
That gives is a final score of 32, which is hardly awful for the era. It's actually the highest score that I've given to the platform. The only things that stop me from finishing it are the number of hours it will take and the number of other games on my list.

The Georgetown, Ontario-based Oblique Triad was a mail-order developer and publisher, co-founded by Jeff Noyle and Dave Triggerson. The name referred to the decorative bars on the top of a Color Computer. Mr. Noyle used to host a page (available now only on the Internet Archive) with links to their games, which included a pair of graphical adventures called Caladuril: Flame of Light (1987) and Caladuril 2: Weatherstone's End (1988); a strategy game called Overlord (1990); an arcade game called Those Darn Marbles! (1990); and a sound recording and editing package called Studio Works.
          
Caladuril, the company's first game, is a decent-looking graphical adventure.
         
With the Color Computer in serious decline by 1990, Oblique Triad shifted its focus to specializing in sound programming, and both Noyle and Triggerson have associated credits on Wizardry VI: Bane of the Cosmic Forge (1990) and Wizardry: Crusaders of the Dark Savant (1992). I haven't been able to trace Triggerson from there, but Noyle got a job at Microsoft in 1995 working on Direct3D, DirectX, and DirectDraw and remains (at least according to his LinkedIn profile) there today. He also has a voice credit for a Skyrim mod called Enderal: The Shards of Order (2016).

Mr. Noyle was kind enough to not only comment on one of my entries, but to take the time to create overworld maps to speed things along. I'm sorry that it wasn't quite enough, but every game that I abandon stands a chance of coming back when circumstances are different, and I'll consider trying this one again when I feel like I'm making better progress through the 1990s.

Tuesday, March 26, 2019

Spider-Man: The Amazing Collection (2012-2014) [MULTi6 + All DLCs] For PC [14.1 GB] Full Repack

Spider-Man: The Amazing Collection - is an action-adventure game based on the Marvel Comic's Spider-Man. It was developed by Beenox and published by Activision. It includes both The Amazing Spider-Man video games.

Go beyond the movie to experience what it's like to BE Spider-Man like never before. Set shortly after the events of Columbia Pictures' new film, The Amazing Spider-Man throws New York City's brand new hero back into free-roaming, web-slinging action, as he protects the Big Apple from a deluge of unimaginable threats. Experience the new Web Rush mechanic as Spidey twists his way through the NYC skyline with unprecedented speed and grace plus the game's original story also explores beautiful indoor environments.
1. FEATURES OF THE GAME

Explore and take on the villains in a more expansive Manhattan cityscape than the previous Amazing Spider-Man.
Play as Peter P. Spider-Man's Citizen alter-ego persona as you investigate the motivations of multifaceted villains.
New wide cast of the Spider-Man universe, and Movie villains, each with their own unique boss battle encounters.
New abilities Expanded fastpaced combat moves bring players up close and personal as Spidey takes down foes.
New web-swing mechanic Includes expanded web-shooter capabilities that allow you to freeze, and blow up items.

Game is updated to latest version
▪ The Amazing Spider-Man – Rhino Challenge
▪ The Amazing Spider-Man – Lizard Rampage Pack
▪ The Amazing Spider-Man – Stan Lee Adventure Pack
▪ The Amazing Spider-Man – Oscorp Search and Destroy Pack

▪ The Amazing Spider-Man 2 – Black Suit
▪ The Amazing Spider-Man 2 – Iron Spider
▪ The Amazing Spider-Man 2 – Electro-Proof
▪ The Amazing Spider-Man 2 – Spider-Man Noir
▪ The Amazing Spider-Man 2 – Cosmic Spider-Man

▪ The Amazing Spider-Man 2 – Ends of the Earth

+ optional during setup: Resolution + Launcher + Win8/Win10 fixes

2. GAMEPLAY AND SCREENSHOTS
3. DOWNLOAD GAME:

♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.

SPIDER-MAN: THE AMAZING COLLECTION [MULTi6 + ALL DLCs] - DOWNLOAD LINKS
http://pasted.co/af29b5ae       https://pastebin.com/raw/9EYeguHE
PASSWORD FOR THE GAME
Unlock with password: pcgamesrealm

4. INSTRUCTIONS FOR THIS GAME
➤ Download the game by clicking on the button link provided above.
➤ Download the game and turn off your Antivirus and Windows Defender to avoid file corruption.
➤ When the download process is finished, locate or go to that file.
➤ Extract the downloaded file by using 7-Zip, and run the installer as admin then install the game on your PC.
➤ Once the installation is complete, run the game's exe as admin and you can now play the game.
➤ Congratulations! You can now play this game for free on your PC.
➤ Note: If you like this video game, please buy it and support the developers of this game.
Turn off or temporarily disable your Antivirus or Windows Defender to avoid false positive detections.









5. SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
Operating System: Microsoft Windows 7, Windows Vista, Windows 8, Windows 10
Processor: Intel Core 2 Duo 2.6 GHz / AMD Athlon 64 X2 3800+ or equivalent
Memory: at least 3GB System RAM
Hard Disk Space: 20GB free HDD Space
Video Card: Nvidia GeForce 285 GTX or AMD Radeon HD4830 or better graphics card
Supported Language: English, French, Italian, German, Spanish, and Russian language are available.
If you have any questions or encountered broken links, please do not hesitate to comment below. :D